A night with the Source SDK

I have this crazy desire to know at least the basics about everything tech related and tonight was time to tackle game development. Having read up a little bit about the Source SDK (software developers kit) I figured it would be something I could jump into fairly quickly. The interface reminds me of and odd mix between 3ds Max (formerly 3D Studio Max) and Adobe Photoshop. Using the excellent Valve Developer Community Wiki I came up with a simple alleyway map featured below:

my_first_map_02
my_first_map_01


6 Responses to “A night with the Source SDK”

  • Chad Says:

    Is this level going to show up in a future L4D campaign? :)

  • Lloyd Lloyd Says:

    Nicely done! I didn’t know (or forgot) you were dabbling with source! Can you recreate the 2nd floor? ;)

  • Unnamed Says:

    I was kinda wondering…
    How did you do that nice light in the map?
    Im a kinda skilled sdk hammer mapper but i suck at lighting the map. Can you give me a tip or two? :)

  • Unnamed Says:

    Oh btw im sorry but i didnt use my real email.
    Sorry… :/

  • Philip Says:

    it’s honestly been a while but from what I can remember I had to use multiple light sources for the street light. The first light is located right on the “glass” of the street light to give it it’s illuminated light with the next one pointing down in a conical shape.

  • Unnamed Says:

    Okey, thanks. ^^

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